Just fly in at 200' at 500 knots and let 'em all go (Cluster Setting on the Dial.keep your finger on that pickle button until they are all off! or you will get a "hung Store!) (So good are SWS they simulate the hang.just reset all the weapons settings and they should re initialise!) Mk 82 Snake Eyes are ideal for low level Lay Down attacks. (Another reason I like Tacpack.you get damaged and die!!LOL) (Check out FSCAI.real time flak and SA13's.These are merciless silent killers and unless you are really quick to spot them, your chance of evasion ad/or flaring them is remote! Its a Tacpack limitation! I tested this with the Mk 83's on the Superbug and its correct! So in the Phantom, if using Mk 83's, I release from 4000' AGL, in a 40 degree dive (set the HUD Pipper with the wheel). Mk 83's will not arm if you drop them below 1000' AGL. Saw you comment on my latest You Tube movie, thanks. Ask again on here if you are still stuck? But rewarding when you get it going!Ĭheck out the SWS support. I have another video on my channel (latest one up) showing some more features of the Phantom. Like wise the "Half Action" is a joystick button. I have set up my Saitek X55 to slew radar with a 8 way hat. If not, then Tacpack isn't recognising the actions. It must recognise these joystick buttons or nothing will work!! You can see the trigger and pickle moving on the Phantoms stick when you press. Remember, Tacpack has to know which button on your stick you want to use for "Trigger" and "pickle". RADAR/HEAT set to up for Sparrows, centre for Sidewinders. if DROPPING FROM CENTRE STATION YOU NEED TO ARM THE CENTRE STATION SWITCH ON THE LEFT MISSILE PANEL.Īgain, very important to use STEP RESET every time you alter settings or nothing will work! (Absolutely vital to select NOSE & TAIL for Snakeyes or TAIL for any other bomb.)ĩ. CONV NUC (No nukes carried so I ignore this one)ħ. (This step has to be done each time you select a different weapon or Station.)ĥ. STEP RESET, switch up then down to NORMAL. CLSTR/RIPPLE/PAIRS/SINGLE/SINGLE/RKT DISP.Ĥ. Weapons selector panel (in front of stick) From the left to right.ģ. "FFC AN AWWI" 3rd dial to right, set to STBY wait 30 seconds then turn to ready. Tacpack versions must match the sim your running.ġ. If you require help then don't hesitate to drop Alex an e-mail has patiently helped me out! SWS have faithfully simulated the "B" model. There is no weapons computer here, the pilot (and in RL the REO) has to do all the work. If you are getting stuck with the SWS Phantom and the weapons release, fear not! It took me a while to get used to the 1960's weapons release set up. ![]() I have the VRS Superbug and the Aerosoft Tomcat for example. ![]() Don't forget you can use Tacpack with any Tacpack programmed aircraft. Release drag chute when clear of runway.ĭeck landing: When stopped: Raise hook, fold wings, open canopy, raise flaps, follow marshaller's signals.You wont regret buying Tacpack and the Phantom. ![]() Descent rate about 700 fpm.įield landing: Throttle idle. Hook down for arrested landing.įinal approach: AOA on speed (about 140-150 knots). Climb at 400 knots then 0.9 Mach.ĭescent: Idle power, speedbrakes as necessary.Ĭonfiguring for landing: Gear and flaps down below 250 knots. At 200 knots set flaps up.Ĭlimb: To save fuel, come out of afterburner at 350 knots. When airborne raise gear and set flaps to half. Note: for light weight takeoff use flaps half. Startup: The model is set to initialize on the ground with engines running, parking brake on, flaps up, canopy closed.Ĭonfiguring for takeoff: Set flaps to full, release parking brake (runway launch) or engage launch bar (carrier launch). Hold this key down to get full steering range via rudder Refueling receptacle door on USAF and related variants. Navy by McDonnell Aircraft.īefore 1962 it used the Navy designation F4H. The F-4 Phantom II (McDonnell, then McDonnell Douglas after 1967) is a tandem two-seat, twin-engined, all-weather, long-range supersonic jet interceptor fighter/fighter-bomber originally developed for the U.S.
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